Jim laughs out loud too. "Where else would it be?" he teases.
They don't have to walk very far before they reach a door whose nameplate reads JAMES T. KIRK, CAPTAIN. It slides open as it detects the assigned occupant's approach, revealing the captain's cabin.
Jim's quarters are comfortably spacious, divided into two sections by a half-wall. On one side, there is a desk equipped with a viewing monitor, currently powered down, and a chair that's bolted to the floor. This side of the room also holds a low table and a couple of chairs, a multi-level chessboard still displaying the end of a game in which the black king is checkmated. It's clearly the living area portion of the cabin, intended to entertain visitors or get work done while not on the bridge.
On the other side of the room, half-hidden behind the partial wall, is the captain's bunk, a relatively narrow mattress tightly fitted with gold and black sheets. A bedside table holds a few datapads and the bracelet Jim bought from Hunter, sitting on top of a dogeared copy of A Tale of Two Cities, its pages yellowed with age. A solid silver crate sits against one wall, presumably the one containing his collection of inherited books. The walls themselves are somewhat bare of decoration, though there is a transparent portion of the wall that leads to the outside.
There's another single door in the bedroom side of Jim's quarters, a small panel glowing green where a doorknob would be on an ordinary door, and a set of double-doors further along the wall.
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They don't have to walk very far before they reach a door whose nameplate reads JAMES T. KIRK, CAPTAIN. It slides open as it detects the assigned occupant's approach, revealing the captain's cabin.
Jim's quarters are comfortably spacious, divided into two sections by a half-wall. On one side, there is a desk equipped with a viewing monitor, currently powered down, and a chair that's bolted to the floor. This side of the room also holds a low table and a couple of chairs, a multi-level chessboard still displaying the end of a game in which the black king is checkmated. It's clearly the living area portion of the cabin, intended to entertain visitors or get work done while not on the bridge.
On the other side of the room, half-hidden behind the partial wall, is the captain's bunk, a relatively narrow mattress tightly fitted with gold and black sheets. A bedside table holds a few datapads and the bracelet Jim bought from Hunter, sitting on top of a dogeared copy of A Tale of Two Cities, its pages yellowed with age. A solid silver crate sits against one wall, presumably the one containing his collection of inherited books. The walls themselves are somewhat bare of decoration, though there is a transparent portion of the wall that leads to the outside.
There's another single door in the bedroom side of Jim's quarters, a small panel glowing green where a doorknob would be on an ordinary door, and a set of double-doors further along the wall.
"Home sweet home," Jim says with a smile.