James Tiberius Kirk (
boldygoing) wrote2017-05-23 04:02 pm
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Giving the Tour [for losthunter]
It has been a week or two since the Enterprise was in any kind of condition to entertain visitors. A supply run here, a survey mission there, nothing close to casual enough for Captain Kirk to justify setting aside a little time to have a guest aboard, his days taken up by the duties of command. And certainly not out in the middle of deep space, where an unexpected visitor would be more likely to be seen as a stowaway or intruder, no matter if the captain vouched for them or not.
But it has been six months since the crew's last chance for shore leave, so after the debriefings are complete, Starfleet Command gives the slightly weary crew a brief three days off while the ship's systems are inspected and recalibrated. And it's a perfect opportunity to make good on his offer from a while ago.
Jim sits at a shuttle terminal in downtown San Francisco, a gold-shirt in a small sea of red and blue, all Starfleet personnel waiting to be taken up to various starships in orbit or in Spacedock. He knows it might be a few minutes before Hunter arrives, and keeps himself busy reviewing reports on a padd, keeping an eye out for the distinctive tattoos of his invited guest.
[OOC: Image links to replace invalid links below:
Spacedock
USS Enterprise
Warp core
Officer's lounge]
But it has been six months since the crew's last chance for shore leave, so after the debriefings are complete, Starfleet Command gives the slightly weary crew a brief three days off while the ship's systems are inspected and recalibrated. And it's a perfect opportunity to make good on his offer from a while ago.
Jim sits at a shuttle terminal in downtown San Francisco, a gold-shirt in a small sea of red and blue, all Starfleet personnel waiting to be taken up to various starships in orbit or in Spacedock. He knows it might be a few minutes before Hunter arrives, and keeps himself busy reviewing reports on a padd, keeping an eye out for the distinctive tattoos of his invited guest.
[OOC: Image links to replace invalid links below:
Spacedock
USS Enterprise
Warp core
Officer's lounge]
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His PINpoint address delivered him to a quiet corner of the shuttle terminal, where he could easily blend into the crowd after arrival.
He notes the red and blue Starfleet shirts. And comes to the conclusion that they must mean rank in some fashion. And he is a little awestruck by the various shuttles that are waiting to take people up in orbit.
It would be very easy to get lost. But Hunter keeps his eyes open for Jim, mindful that he had worn a gold outfit the first time they met. And hopefully it stands out.
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Jim stands out a little, not just because there seem to be few in gold, but his sleeves bear three silver bands, more than anyone else present. He spots Hunter, and waves him over with a smile, tucking the padd under his arm. "Hey, you made it."
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"Hey. This is amazing." He doesn't want to vocalize too much of his amazement out loud just yet. In this crowd, he doesn't want to be overheard.
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"Ever been out of atmo before?" Jim asks as he leads the way up a ramp and into the open hatchway of a boxy little shuttle, gleaming light silver and painted with various registration markings, and the name Copernicus in a looping, fancier font. There is no one else on this shuttle, leaving the copilot's seat open and available for Hunter to have a great view out the front window. Jim has a seat in the pilot's chair and begins running through a brief preflight checklist with the ease of someone who's done this before many times.
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"Um.... no." He doesn't have that opportunity in his dimension. He follows Jim up the ramp, studying the various registration markings very carefully.
He sits in the vacant co-pilot's seat. And he watches Jim run through the pre-flight checklist with a slight smile. "Do I have to do anything?"
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He looks over at Hunter and shrugs, smiling. "Have to, no. But do you want to?" Jim knows, of course, that Hunter has no helmsman training. But there are a few buttons he could press to help out, if he wants. And Jim is in no rush to skip past the experience of Hunter's first shuttle ride.
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The console in front of them both is like a flat glass touchscreen, glowing gentle white and blue, displaying all sorts of numbers and readouts. Not all of them are labeled, but most have at least some indication of what they're for, even if it's something that makes no sense to an untrained eye.
"Over on the right side of your console, there's a slider marked 'internal inertial dampeners," Jim says, even as he continues his checklist. "Put it at eighty percent. But make sure the external inertial dampener is off or we're not going anywhere," he adds with a grin.
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"Okay. Done."
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"Good," Jim praises him, smiling. "Now comes the fun part... tap that button on the left, the one under Communications. That'll open a channel to Shuttle Launch Control."
And once Hunter has done so, Jim puts on his command voice, probably a little more formal and serious than Hunter has heard him behave so far, without a hint of flirting. "SLC, this is Copernicus, requesting clearance to launch."
"Clearance granted," a woman's voice replies, and without further delay, the shuttle lifts off the ground under Jim's steady hands.
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And while there is no flirting in the formal and serious tone, Hunter still has that little flutter of attraction for the Captain all the same.
Feeling the shuttle lift into the air, Hunter gasps a little. He is used to airplanes, or jets, and the gradual asset into the air. Even a helicopter doesn't compare to this. "SLC is sort of like mission control?"
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Jim glances over at Hunter, unsure what he means by 'mission control.' This isn't a mission, technically. "They keep track of shuttle traffic so no one runs into somebody else. It's procedure to let the local SLC know when you're about to pop up on scans so there aren't any nasty surprises."
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"I guess when you have so many shuttles, it is a good thing to have someone tracking them all."
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Jim glances over at Hunter, grinning in delight at the rapt fascination on the other man's face. He slowly rolls the shuttlecraft, and yaws it to the right, bringing the glowing blue globe of Earth into view.
From orbit, the planet is enormous, a massive sphere hanging in the void, swirled with white clouds, underneath which the familiar shapes of the continents are sketched out in brown and green, wrapped in the deep blue of ocean. It's daytime on the west coast of North America, but the terminator line is visible over Russia and Australia, and in the darkened parts of the world, countless lights shine up like stars themselves, marking the biggest cities currently in the midst of night.
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His artist eyes are capturing every shadow. Every countless light. And one can guess that he will be making a drawing from this.
"So... what is it about the shuttle that makes it so your ears don't pop?" Hunter tries to understand the science behind the technology.
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"And seeing Earth like this... is incredible."
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"Nothing quite like it," he says instead, turning the shuttle so that the craft follows the curvature of the Earth, the holographic display tracking their progress towards their destination.
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In space, it can be difficult to pick out a faraway object until you get very close. And as the tactical display slowly narrows the distance between the shuttle and their destination, a shape slowly looms out of the blackness, getting bigger and bigger as they approach. A great wheel in space, miles across from spoke to spoke, with tiny-looking spaceships attached to the discs at the end of each spoke. But the closer they get, the more obvious it is that the ships aren't as small as they look, each one nearly half a mile long. And Jim steers the shuttle towards one in particular.
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The great wheel looks like is big enough to match the moon. And at first, the ships look small, but as they get closer Hunter quickly realizes that these are no where close to Cruise Ships. That they are much bigger than he realized.
And as they get closer and closer to Jim's ship, Hunter drinks in every inch to it. "She is beautiful..."
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"That's my girl," he says warmly.
He doesn't make a beeline for the shuttle bay at the rear of the ship, however, sweeping the shuttle in a wide arc around the ship, lingering over her arching warp nacelles, panning over the broad saucer, her name emblazoned on the hull in massive black letters. USS Enterprise, NCC-1701.
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And he is breathless for a moment at how Jim sweeps around the ship, allowing every inch of the ship to be appreciated completely. He feels honored to be in the co-pilot's seat for this moment.
With the entire ship now captured in his memory, Hunter feels that he will be able to create a miniature Enterprise in clay for Jim now.
"Incredible..."
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And he can tell that Hunter does.
It's almost a shame to steer the shuttle towards the back of the ship, and the open bay doors that await them there. But the only thing better than seeing the Enterprise from the outside is standing within her beating heart, and he's eager to return to her embrace.
Jim sets down inside the ship, parking Copernicus flawlessly in the space marked out for the shuttle, and pops open the hatchway. Inside the shuttle bay is somewhat similar to the aesthetic one might find in a submarine, a wide open space ringed by metal gantries and catwalks, and a half dozen other shuttlecraft line the walls in their designated areas. There are few personnel present, almost exclusively wearing red shirts, and almost no one looks up at the arrival of Jim and Hunter's shuttle.
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He doesn't immediately feel the warm embrace of the Enterprise, yet. But he is still a stranger to her. And not as acquainted as her Captain is.
Once again, he spots the red shirts, and has to resist the urge to ask Jim about their significance. "Time to start the Grand Tour?"
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"Beam?" He asks softly, still a little nervous about being overheard.
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"Wow. That must save a lot of time."
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"Come on," he says, waving Hunter ahead, continuing the tour. "Main Engineering's this way."
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"So before we get there... what do the colors on the shirts mean?"
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"There were a lot of people boarding shuttles..." It sort of blows his mind that one organization could employ so many people.
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He smiles a little at Hunter's other comment. "Enterprise's crew complement is four hundred thirty-two, including myself. Not everyone down there was one of mine, though. Probably a third of them are Enterprise crew heading home for shore leave. Potemkin and Minnesota just got into Spacedock this morning, so chances are good they make up the bulk of the rest."
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"That is incredible. We don't really have any businesses that employ that many people all at once."
Sorry if link is funky, let me know if it doesn't work
"Not even your military?" he asks as they resume the tour, heading through the blast doors that welcome them into Main Engineering. It's a bit busier in here, again crewed by mostly red-shirts, work on consoles or inspecting enormous coolant tanks that tower from floor to the top of the high ceiling. In the center of the room is a massive white structure shaped roughly like an upside-down dome, thrumming enough that they can feel it through the deckplates under their boots.
worked fine. <3
Hunter tilts his head, then nods slightly. "I guess I didn't think about the military about being an employee. But they do provide a career for hundreds of people."
He looks around Main Engineering, and has to stop at the large coolant tanks that tower over him. And then, the upside-down dome. He sort of tilts his head, as if trying to figure out what it is. He can feel is thrumming underneath him.
"Is that the ship's engine?"
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And of course he has to point out minor features here and there, but Hunter's question draws attention to the most prominent part of Main Engineering, the whole reason for the party in the first place. "Not the engine itself, but the power source," he says, nodding towards the structure. "That's the Enterprise's warp core. Without that, we go pretty much nowhere."
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"It's the primary power generator for the whole ship, but more importantly, it's what makes faster-than-light travel possible."
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"And that is how you travel to other planets quickly?"
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When the lift door slides closed, Jim says, "Deck Nine." There's no physical sensation of motion, but lights speed past the transparent parts of the lift, and when the doors open, they're greeted by a white circular corridor that curves away to both sides.
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"Is there any sensation of that distortion of space?"
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The corridor seems to loop around in one massive circle, with straight corridors cutting through like spokes on a wheel, leading further inward or outward. "I figure we'll skip the more boring parts of the ship," Jim says with a grin. "Unless you really wanna see storage and laundry."
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One thing that seems consistent in this part of the Enterprise is the shining white and silver interior, more modern and futuristic than the somewhat submarine-like aesthetic of Main Engineering. The brig takes it to an extreme, a large circular room with recessed cells built into the walls, blocked from access by a clear, seemingly-solid wall. It's empty at the moment, thank goodness, and the desk at the center of the room is crewed by a single red-shirted crewman, who nods politely to the captain and his visitor as they pass through.
After the brig, Jim takes Hunter around to the science labs, where any personnel present seem to be clad in blue, and there are multiple experiments in progress. "Don't ask me specifics on what they're doing," Jim says with a chuckle. "Every science department on the ship has access to the labs, and we've usually got anything from xenochemistry to theoretical physics being tested down here."
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And then at the science lab, he pauses a little longer. He watches as the scientists work on their experiments.
"Sounds like a lot of work."
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"I am enjoying everything that I am seeing." He clarifies softly. Not wanting Jim to think his girl is not being appreciated. She is.
"I just have never seen anything like this before. Any of it."
"I truly feel like the Country Mouse right now. A little lost in the big city."
Sorry for all the edits, my link failed twice! Should work now.
The lounge is relatively small, but still comfortably spacious. The lights are dim at first, the room darkened so as to not waste power when no one is there, but they slowly brighten in response to the presence of people in the room. There are some comfortable-looking couches, and a full bar with actual bar stools bolted to the floor. One wall is transparent in part, providing a spectacular view of space, and a small slice of Earth as the Enterprise and Spacedock slowly rotate together, the moon visible in the far distance on the horizon.
silly links
Hunter has to smile when he sees the full bar, and the couches. But of course, it is the transparent wall that attracts him the most. And he heads in that direction, to look down at the Earth, the Spacedock and the moon all at once.
"I have never seen anything so incredible."
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"Observation deck? Where you just sit and observe?"
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"Do you find ways to let off steam?" Hunter whispers in his ear. His fingers trail lightly against his hip bone. It is sort of nice to just be content with the small gestures and flirting. And even if they are disturbed by a crew member, Hunter doesn't think he would let go of Jim too quickly right now.
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"I am glad to hear that the game of chess is still something of interest."
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"You want a drink?" he asks instead.
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"Sure. What were you drinking at the pub, the one after the Romulan Ale?"
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"Can I have that?"
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"Sure. It's been a while since I made one but I remember the recipe just fine. Have a seat."
The captain steals a last kiss before moving behind the bar, delving into the liquor cabinet and collecting the bottles he'll need to create the drink. "I used to bartend at this place in Vancouver," he says as he works, grabbing a highball glass from the other cabinet. It looks glass, but sounds different as it clinks against the smooth bar top. "It was just for a few weeks but I learned how to make just about anything."
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He slides the drink across the bar to Hunter with a practiced hand. "One Cardassian sunrise."
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"Ever get behind the bar for your crew?"
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"I know what it's like to be hungry," he says, which might as well be a yes.
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And he is glad that he feels like he can talk to Hunter about it. Even if a lot of detail is not mentioned right now. Hunter leans over the bar, to place his hand on Jim's arm.
"That must have been difficult for you."
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He does run his thumb up to Jim's elbow.
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Then he tips his glass curiously. "Tell me about some of the different Alien cultures that you have met, so far."
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Jim smiles a little. "Vulcans live longer than humans, usually around two hundred years, but it's still kinda mind-boggling when I remember that the first Vulcan to say hi to a human was Spock's great-grandpa."
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"How did Starfleet get organized?"
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"So... am I allowed to see where you take command of your ship?"
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"Keep me hands to myself..." His eyes rove down Jim's body. Smirking all the same at that mischievous look.
"I will do my best."
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But it also sounds like there are reasons for his desire to be uncompleted.
And so he finds himself in an unusual situation. "Is that right?"
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"Deck One," Jim commands the lift, and it whisks them away to the top of the Enterprise's saucer section.
The bridge is an enormous circular room, consoles laid out to encircle the chair at the center, which looks out over the helm and navigations console, and the large transparent window at the very front of the bridge. The view from here is slightly less spectacular at the moment, given that Enterprise is docked, so much of the view is taken up by the large metal and glass behemoth that is Spacedock. But stars can be seen beyond the bulk of the station, and the distant light of the sun. Most of the consoles stand empty, but there are a few crewmen at work running various diagnostics, and they do not look up at the sound of the lift opening.
The center chair is occupied by a young man in science blue, a man with upswept pointed ears and a greenish tinge to his skin. He has two thick rank stripes on his uniform's wrists, and he stands as he notices who has entered the bridge. "Captain," the man says, his voice deceptively emotionless. Dark eyes quickly flick over Hunter, as well, a passionless assessment of the unfamiliar man. "I was not aware you were still aboard," he says, his gaze traveling back to the captain.
"I'm just giving a friend the tour while we're in port," Jim says, relaxed and unconcerned by his crewman's apparently unreadable face. "Hunter, this is Commander Spock, my first officer."
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He looks around the enormous circular room, the chairs, the helm, the navigations. And the large view of the Spacedock just outside the ship. And seeing the other crewmen at work definitely puts any lingering thoughts of playfulness into the back of Hunter's mind.
Then his attention is taken by the young man in science blue. He doesn't react to the quick and passionless assessment from the other man. And when the Captain gives the introductions, he is glad to make the connection of who the young man is. That he is the Spock that Jim had spoken of so fondly.
Hunter assumes that Jim must have a lot of experience of being around someone who is so unreadable. The captain looks so relaxed and unconcerned.
"Nice to meet you. Commander Spock."
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"I've been wanting to show Hunter around for a while," Jim says with a shrug, and turns toward him. "So this is where the magic happens. Anything in particular catch your eye?"
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"Everything." Hunter flashes a bright smile. And he winks at Jim, the only flirting that he can do right now.
"It must be so incredible to be in command here." And he has so many questions. But not sure how to ask them.
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"It's still a real head trip sometimes," he agrees with Hunter, smiling. "But there's nowhere else I'd rather be."
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Whatever that look means, Spock is apparently observant enough to understand what his captain wants without needing to hear the words, raising his eyebrow again. "With your leave, captain, I must take a moment to monitor the progress of a simulation I am running," the Vulcan says, and moves across the bridge to his station, giving them at least the illusion of privacy, and temporarily turning the command chair over to the captain.
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His attention turns to Jim, when the command chair is turned over to him. And he has a goofy look on his face.
"Is it good to be home again?"
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His eyes flicker over him, memorizing every muscle, the way he sits there, to capture it in his mind. Another drawing on his 'must-do' list.
"You look absolutely handsome in that chair." He really doesn't care if someone overhears him. Because Jim was made for that chair.
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He turns slightly, standing near the captain's chair, so he can see out the window to the sight before him. And get a brief insight of what Jim must get to see every day he sits there.
"The things you must see. The places you must explore."
"I am in awe."
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"Van Gough. An artist that I certainly admire. I considered myself quite fortunate to be invited to one of the galleries that had some of his works on display. And that they had asked me to contribute a piece to the general viewing area."
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He looks around the control room again. Noting all the controls and the different people working at them, he assumes that must be how they fly the giant ship.
"You must have a great team."
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"And I am sure none of them would ever trade you in."
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Jim smiles a little at that. "When my field promotion was made permanent, over eighty percent of the crew requested assignment to Enterprise. That gives me the youngest crew in the fleet, but we've got that kind of bond you can't get any other way than trial by fire."
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"The youngest and the hottest crew?" He teases lightly.
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He is glad that he was able to see this for himself. Even though the ship isn't traveling through space right now, the experience is still one-of-a-kind for him. And especially getting to see Jim in his captain chair. He has a little bit more respect for the other man. And he can see the respect that his crew has for him too. The most amazing thing about Jim's job is that he gets to change destiny. He gets to explore the unknown and make great discoveries.
"Did I tell you that you are amazing?" His voice is soft. Loving.
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"You did, but I can always stand to hear it again." He smiles a little, and stands. "Ready to continue the tour?" There is at least one more stop they have to make.
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"I hope you saved the best for last." He smiled.
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Spock looks up, and nods. "Yes, captain. Enjoy your leave." He looks over at Hunter also, his face still nearly expressionless, as it usually is. "Enjoy your tour also, Hunter."
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Jim can tell that Hunter is nervous, though he can't tell if it's just because he's meeting an alien, or if it's because Spock is a Vulcan, particularly. He waits until they're in the turbolift to speak up about it, though, the lift speeding down to deck five. "You all right?"
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"I study faces for a living. I use those little emotions to express myself in my art. And it just threw me a little."
He takes Jim's hands in his. "I hope I didn't make an ass out of myself."
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"You have a great connection with him. Just by non-verbal gestures, he knew what you wanted."
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He's not surprised that Hunter picked up on the ease of communication between himself and Spock, though. "I'm pretty sure some of it's because of the mind meld with old Spock. Makes it easier to read him. And we've been running the bridge together for a year, so I've gotten practice figuring out what he's thinking."
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He isn't phased by the comment about Jim's reputation. And is a little flattered that Jim considered Hunter special enough to bring him to the control deck, when others had not been given the same invitation.
"Mind meld? Is that sort of like telepathy?"
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They don't have to walk very far before they reach a door whose nameplate reads JAMES T. KIRK, CAPTAIN. It slides open as it detects the assigned occupant's approach, revealing the captain's cabin.
Jim's quarters are comfortably spacious, divided into two sections by a half-wall. On one side, there is a desk equipped with a viewing monitor, currently powered down, and a chair that's bolted to the floor. This side of the room also holds a low table and a couple of chairs, a multi-level chessboard still displaying the end of a game in which the black king is checkmated. It's clearly the living area portion of the cabin, intended to entertain visitors or get work done while not on the bridge.
On the other side of the room, half-hidden behind the partial wall, is the captain's bunk, a relatively narrow mattress tightly fitted with gold and black sheets. A bedside table holds a few datapads and the bracelet Jim bought from Hunter, sitting on top of a dogeared copy of A Tale of Two Cities, its pages yellowed with age. A solid silver crate sits against one wall, presumably the one containing his collection of inherited books. The walls themselves are somewhat bare of decoration, though there is a transparent portion of the wall that leads to the outside.
There's another single door in the bedroom side of Jim's quarters, a small panel glowing green where a doorknob would be on an ordinary door, and a set of double-doors further along the wall.
"Home sweet home," Jim says with a smile.
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He walks around the living area portion of the cabin, checking out the desk and chair (and half wondering if that half-wall could support a bookcase). He pauses at the multi-level chessboard. "Okay... I have never played it in this format."
He is also curious about the half-hidden side of the room. He had to smile at the gold and black sheets. And feels a warmth in his belly again at spotting the bracelet and the A Tale of Two Cities on his bedside table.
"This is very nice."
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And of course he's pleased to see that even his quarters hold an interest for his twenty-first century friend. "Most crew quarters are a little smaller. One of the privileges of command is having the best room on the ship, outside guest cabins."
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Turning his attention back to the bedside half of the room, Hunter nods to the two doors. "I am guessing one of those leads to a washroom?"
He slides past Jim, close as possible, and has to run his fingers over the gold and black sheets. "And are these because of your rank, or just because you like the color scheme?" It is a good question to ask, if he is planning to surprise Jim with a few gifts later.
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He can't quite resist the very tempting opportunity to put his hands on Hunter as the other man goes by, spreading his fingers against Hunter's lower back. "Kinda both. Bed linens are standard issue, but black and gold are my colors."
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Hunter leans into the touch at his lower back. He turns to capture those fingers in his. And pulls Jim towards him. "You do look good in gold and black."
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But he smiles a little wickedly when Hunter draws him closer, and he lowers his voice seductively. "And you look good in nothing at all."
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The fact that Hunter enjoys finding ways to spoil his lover is something that Jim would have found out after their first evening together. Tonight is not going to be any different.
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And if it's not, well, they're both creative.
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That makes sense for Spoke to sending Hunter a message. I am game for Hospital Scenes. I also agree that the comatose scenes would be tougher... but that is why I love those little drama moments for. If you feel you are comfortable doing the main crew for a part of a scene where Jim is comatose, I am up for that. And then of course, he will be there once Jim is awake.]
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Yay for hospital scenes! :D Now we just have to decide if we want to give any RL delay or just leap straight into it. ;) ]
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BTW, I don't know about you but I find it amusing that so many years after we started doing Clark/April plots, we are once again playing a character with access to advanced technology who shows off the beauty of Earth from orbit to an artistic gentle soul type character. ;) Apparently we have a type, lol.]
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LOL. We certainly go for certain types of characters. It is great to have an opportunity to play through different RP options again. Feels good.]
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I will see if I can get a thread-starter up in a little bit.]
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